I’ve added myself the “default.pal” thing because i wanted to use the SGB default palette in all the games not having a custom one. So i had to re-write a quick’n’dirty parser for the libretro port trying to keep compatibility with the GUI-generated palette files. Standalone Gambatte only featured per-game custom palettes in the Qt GUI version. Or tell me if you can’t get it to work here. Just answer me thanks in this topic if you get it working. But dont forget to create a palettes directory to put your. Check your paths in retroarch, your system directory can be anything you want. Default colors (GB colorization enabled) sucks with Super marioland and i dont play grey color lol ! For example: Just rename it to Super Marioland.pal and put them in system/palette. My prefer palette is GB Blue.pal Works great with Super Mario Land 1 and 2. I asked a few weeks ago on the forum if it was possible to use custom color palette with gambatte… And people here answered me it was not possible. I read a lot on the web to understand all that. Scroll down and for download the color palette set click there: goomba2gambatte palette converter in python In GB colorization choose " Custom " Now you can play your gameboy game with your own color palette. pal file) of your choice with the exact name of a GB ROM name in this directory. In this directory put a color palette ( a. In your system directory of retroarch, just create a " palettes " directory. pal color palette set of 44 different custom color palette. I submit a patch for making this work again on Jul 17, I’ve tested it on Wii and works fine, a new option it’s displayed on GB colorization, you can use disabled, enabled or custom:Įnabled: A predefined internal palette is used.Ĭustom: You can use a INTERNALROMNAME.pal, “rom name.pal” or default.pal in :/system/palettes/ “” This might be desirable for some users so I’ll try adding this as a core months ago pal-files that are named after their game are still used, for example months ago
Not so anymore, maybe since the gbc bios palettes were built into the core. " in earlier gambatte-libretro builds (some time around RetroArch 0.9.7 I think) if there existed a custom palette /palettes/default.pal it would get loaded and used. I was reading on google and I found a interesting post at github: